Finish perlin noise

master
max.nuding 2022-07-07 07:42:32 +02:00
parent d10292622a
commit d5d24cee03
Failed to extract signature
3 changed files with 24 additions and 22 deletions

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@ -48,7 +48,7 @@ fn two_spheres() -> HittableList {
} }
fn two_perlin_spheres() -> HittableList { fn two_perlin_spheres() -> HittableList {
let mut world:HittableList = Vec::new(); let mut world:HittableList = Vec::new();
let noise = NoiseTexture { noise: Perlin::new() }; let noise = NoiseTexture { noise: Perlin::new(), scale: 4.0 };
let noise_material = Arc::new(Material::Lambertian(Lambertian::textured(Arc::new(noise)))); let noise_material = Arc::new(Material::Lambertian(Lambertian::textured(Arc::new(noise))));
world.push(Arc::new(Sphere { world.push(Arc::new(Sphere {
center: Point3::new(0.0, -1000.0, 0.0), center: Point3::new(0.0, -1000.0, 0.0),

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@ -3,11 +3,14 @@ use crate::{Color, Point3};
use crate::texture::Texture; use crate::texture::Texture;
pub struct NoiseTexture { pub struct NoiseTexture {
pub noise: Perlin pub noise: Perlin,
pub scale: f64
} }
impl Texture for NoiseTexture { impl Texture for NoiseTexture {
fn value(&self, _u: f64, _v: f64, point: &Point3) -> Color { fn value(&self, _u: f64, _v: f64, point: &Point3) -> Color {
Color::new(1.0, 1.0, 1.0) * self.noise.noise(point) Color::new(1.0, 1.0, 1.0)
* 0.5
* (1.0 + self.noise.noise(&(*point * self.scale)))
} }
} }

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@ -1,9 +1,8 @@
use rand::distributions::{Distribution, Uniform};
use rand::Rng; use rand::Rng;
use crate::Point3; use crate::{Point3, Vec3};
pub struct Perlin { pub struct Perlin {
ranfloat: Vec<f64>, ranvec: Vec<Vec3>,
perm_x: Vec<usize>, perm_x: Vec<usize>,
perm_y: Vec<usize>, perm_y: Vec<usize>,
perm_z: Vec<usize>, perm_z: Vec<usize>,
@ -13,12 +12,10 @@ impl Perlin {
const POINT_COUNT: usize = 256; const POINT_COUNT: usize = 256;
pub fn new() -> Self { pub fn new() -> Self {
let range = Uniform::from(0.0..1.0); let mut ranvec = Vec::with_capacity(Perlin::POINT_COUNT);
let mut rng = rand::thread_rng(); (0..Perlin::POINT_COUNT).for_each(|_i|ranvec.push(Vec3::random(-1.0, 1.0)));
let mut ranfloat = Vec::with_capacity(Perlin::POINT_COUNT);
(0..Perlin::POINT_COUNT).for_each(|_i|ranfloat.push(range.sample(&mut rng)));
Perlin { Perlin {
ranfloat, ranvec,
perm_x: Perlin::perlin_generate_perm(), perm_x: Perlin::perlin_generate_perm(),
perm_y: Perlin::perlin_generate_perm(), perm_y: Perlin::perlin_generate_perm(),
perm_z: Perlin::perlin_generate_perm(), perm_z: Perlin::perlin_generate_perm(),
@ -29,13 +26,10 @@ impl Perlin {
let u = point.x() - point.x().floor(); let u = point.x() - point.x().floor();
let v = point.y() - point.y().floor(); let v = point.y() - point.y().floor();
let w = point.z() - point.z().floor(); let w = point.z() - point.z().floor();
let u = u * u * (3.0 - 2.0 * u);
let v = v * v * (3.0 - 2.0 * v);
let w = w * w * (3.0 - 2.0 * w);
let i = point.x().floor() as i32; let i = point.x().floor() as i32;
let j = point.y().floor() as i32; let j = point.y().floor() as i32;
let k = point.z().floor() as i32; let k = point.z().floor() as i32;
let mut c: [[[f64; 2]; 2]; 2] = [[[0.0; 2]; 2]; 2]; let mut c: [[[Vec3; 2]; 2]; 2] = [[[Vec3::default(); 2]; 2]; 2];
for di in 0..2 { for di in 0..2 {
for dj in 0..2 { for dj in 0..2 {
@ -43,11 +37,11 @@ impl Perlin {
let idx = self.perm_x[((i+di) & 255) as usize] ^ let idx = self.perm_x[((i+di) & 255) as usize] ^
self.perm_y[((j+dj) & 255) as usize] ^ self.perm_y[((j+dj) & 255) as usize] ^
self.perm_z[((k+dk) & 255) as usize]; self.perm_z[((k+dk) & 255) as usize];
c[di as usize][dj as usize][dk as usize] = self.ranfloat[idx]; c[di as usize][dj as usize][dk as usize] = self.ranvec[idx];
} }
} }
} }
Perlin::trilinerar_interpolation(c, u, v, w) Perlin::perlin_interp(c, u, v, w)
} }
fn perlin_generate_perm() -> Vec<usize> { fn perlin_generate_perm() -> Vec<usize> {
@ -61,7 +55,11 @@ impl Perlin {
p p
} }
fn trilinerar_interpolation(c: [[[f64; 2]; 2]; 2], u: f64, v: f64, w: f64) -> f64 { fn perlin_interp(c: [[[Vec3; 2]; 2]; 2], u: f64, v: f64, w: f64) -> f64 {
let uu = u * u * (3.0 - 2.0 * u);
let vv = v * v * (3.0 - 2.0 * v);
let ww = w * w * (3.0 - 2.0 * w);
let mut accum = 0.0; let mut accum = 0.0;
for i in 0..2 { for i in 0..2 {
for j in 0..2 { for j in 0..2 {
@ -69,10 +67,11 @@ impl Perlin {
let ifl = i as f64; let ifl = i as f64;
let jfl = j as f64; let jfl = j as f64;
let kfl = k as f64; let kfl = k as f64;
accum += (ifl*u + (1.0-ifl)*(1.0-u)) * let weight_v = Vec3::new(u - ifl, v - jfl, w - kfl);
(jfl*v + (1.0-jfl)*(1.0-v)) * accum += (ifl*uu + (1.0-ifl)*(1.0-uu))
(kfl*w + (1.0-kfl)*(1.0-w)) * * (jfl*vv + (1.0-jfl)*(1.0-vv))
c[i][j][k]; * (kfl*ww + (1.0-kfl)*(1.0-ww))
* (c[i][j][k]).dot(&weight_v);
} }
} }
} }